Developer Blog

Kinjo

Slow Progress

Currently, we have gotten the level editor to a point where it is being used to make levels, and our intent is to make some sort of playable prototype of Witch Doctor Kaneko. Hopefully, we can release something soon (within the next month or so).

Earlier this month, I finally started uploading video tutorials. If you want to learn how to code, check out Kinjo Codes on YouTube. I might even try other video content eventually, once I get better. My intent right now is to just get stuff ...

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Kinjo

Level Editor is Ready

During the month of August, we worked mainly on improving and finishing Witch Doctor Kaneko's level editor. We added buttons to place doors and ladders, and can switch between different grids and tilesets for a variety of sprites and placements.

We also fixed some memory leaks and learned how to optimize SDL's textures for minimal memory consumption. While our previous build in Unity required nearly 250 MB of RAM, our custom C++ engine now only requires a little less than 50 MB! That ...

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Kinjo

Too Long Without A Blog Post

Overview

Well, it's been way too long without a blog post, so first I'll have to apologize for that. But the good news is that we have a lot of progress to share, and things are definitely heading in the right direction! A lot of things have happened so far in 2019, so let's get started talking about them!

General Updates

Only about one month after the previous blog post was published, I accepted a full-time programming job. It's been difficult (impossible) trying ...

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Kinjo

Plans For 2019

Overview

Usually at the end of every year we do a reflection post to think about what we have accomplished and where we are going. But unfortunately, I never got around to it (sorry!), so you'll have to settle for a somewhat late post. We've got a lot to cover, so let's dive into it!

Snowball Saves Summer

For most of 2018 we worked on the game Snowball Saves Summer. Initially I didn't really want to ...

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Kinjo

Snowball Saves Summer Released

Overview

It's been a while since the last blog post, but that doesn't mean we've been sitting around doing nothing. We've actually been posting weekly updates on our Patreon and daily updates on our Twitch channel. So check those out if you want some more frequent news... or just stick around here and wait for the important stuff!

As you might have guessed from the title, Snowball Saves Summer is released! We worked all summer on that game (a little bit of Spring and almost ...

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Kinjo

Plans For Summer

Overview

So unfortunately, we didn't have any big updates during April. But we did update our Patreon feed every week, so if you want to read what we do on a weekly basis, feel free to pledge any amount and you will immediately be able to read them.

This announcement will be a long one, because there are a lot of things I want to cover in this post. So brace yourself, and let's dig in!

Snowball Saves Summer

As ...

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Kinjo

Daily Game Development Streams

Overview

Just a short post for today.

As the writing and gameplay elements for Detective Butler 2 are being finalized, we also need to secure funds to commission the remaining art and music assets. So, we're going to release a short project on Steam: the sequel to Snowball Saves Christmas. We plan to release it as quickly as we can without rushing it, so it will likely be during summer.

We're also going to be livestreaming its development, so be sure to tune in to ou ...

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Kinjo

Goldbar Games Store and Patreon

Overview

During the latter half of last year, we tried developing some smaller games to test the waters on mobile devices. While these games were insightful from a development perspective, it still seemed apparent that people want more of Detective Butler 2 than anything else. Therefore, we've been spending all of 2018 working on Detective Butler 2 thus far, and we will continue doing so until the game is finished.

However, as development will likely take several more months ...

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