Developer Blog

Introducing Seacats Mobile

Firstly, I'd like to start this off by announcing that, after five weeks on Steam Greenlight, Detective Butler: Maiden Voyage Murder has been greenlit! Thank you all so much -- we couldn't have done this without your support! As the game is already complete, I will be doing my best to quickly publish it on Steam. I don't think it will take very long, but I will be going through the game several more times to check for any potential problems.

Aside from that, I want to mention a new ...

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New Year, New Update

Welcome back! It's 2017 and we've been up to a lot of things behind the scenes. During the past few months, we've been working diligently on both Detective Butler 2 and Witch Doctor Kaneko. Let's start with talking about Kaneko first.

In order to get both games out in a timely manner, we've been focusing on Kaneko during the latter half of each month. Mostly dealing with programming as well as sprites and tile sets. I have to say that it's been a very fun experience learning how to co ...

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Goldbar Game Jam 2 - Werewolf

Now I do realize that our last Goldbar Game Jam took place nearly a year ago, but I still believe we should keep up with this because it's a great opportunity to publish short and simple games. This game, Werewolf, was actually the game we worked on for Ludum Dare 33 (and went unfinished, again) which I happened to bring up in the previous GG Jam blog entry. I suppose it's finally time we released this thing, as I took the last few hours to put it into a slightly more polished state.

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DB2 - To-Do List

We have two great announcements. Firstly, if you haven't noticed, we updated the look of the website a few days ago. Secondly, the prototype for Detective Butler 2 is now officially bug-free! Let's go into some details about what remains to be added in.

  1. In-game download counter. With this, we'll be able to keep track of how often each time a chapter has been played. Mostly just useful for us, but this can get quite tricky to code if you don't know what you're doing.

    < ...

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DB2 - Distribution Thoughts

Hello, world! It's time for our July update.

During June we sent out a prototype of Detective Butler 2 for testing. It has since gone through three rounds of revisions, and currently it's in pretty stable condition. We still have a few small bugs to iron out, but it's looking really good right now.

Upon the release of the game, players will have access to our free game client. This game client will be a small download that provides a user interface to download additional chapt ...

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A Real Update

I couldn't resist the title because it seems like this is the first real update in quite a while. We seemingly took the months of March and April off, (in which I spontaneously decided to fly to Japan -- and I still intend to write a blog post detailing my adventures there!) but in reality the team has been hard at work on finishing up things for Detective Butler's sequel.

I say finishing, but really, we're just getting started. There is so much for us to update people on, because of ...

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Billions Upon Billions of Sprites

So, let's take a moment to discuss the way I'm handling artwork for Detective Butler 2.

When writing a detective story, you come to realize that characters are important. Not just like any other story, but in the sense that you NEED certain characters for the plot to exist. You need a culprit, a victim, and at least a few suspects... Maybe a doctor to confirm the body is dead, and the police inspector to arrest the criminal. Possibly some red herrings, the spouses of said red herrings ...

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