Developer Blog

Kinjo

Creating Visual Novels

I've just gotten back from Kawa Kon where I did my first panel on how to create visual novels. It was a very fun experience and I met a lot of nice people, so I'm looking forward to doing more panels in the future! Next up is Anime St. Louis (April 17th-19th) so be sure to attend! (I'll be giving away FREE Goldbar Games magnets! And Detective Butler CDs too!)

For anyone who would like to see the PowerPoint, click here. As alway ...

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Kinjo

VN Panels, Commisions, and NaNoReNo

Hello! We have lots of exciting news to share in this update!

First, Kinjo will be hosting panels at Kawa Kon (March 6-8) and Anime St. Louis (April 17-19) this year, where he will explain how you can make your own visual novel! The presentations will cover writing, programming, art, music, and hopefully more. If anyone is in the St. Louis area, be sure to check it out! We’ll have fun stuff there!

Kinjo has also been taking on programming and video commissions lately. If you ...

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Kinjo

Winter Progress Report

My winter break, like all things, comes to an end. But Detective Butler is just beginning!

I’ve finished writing the first episode of the new web-based series. It’s around 4,000 words long, but don’t let that number fool you! I have also begun sketching more facial expressions for the detective, drawing his sidekick Gilligan and making the lineart for a certain returning character!

As a result, programming has taken a slight backseat, but I still managed to add a lot of ...

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Kinjo

Merry Witchmas

Merry Witchmas! It’s been a while since the last Witch Doctor Kaneko update, so I thought I’d make another post before the year ends.

We’ve fortunately found a sprite artist! TahYllis has been making some really awesome sprite animations for Witch Doctor Kaneko. Take a look at a few of them in action in the video below:

[insert video]

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Kinjo

The Return of Detective Butler

Hey there, it's been a while since a game-related update, right? This is called a "development blog", so there’s no point in keeping things hidden until they’re finished… So allow me to introduce my plans for the new and improved:

The original game was released in August 2013 as a standalone executable, made in ONscripter. Most English visual novels are made in Ren’Py, because it is generally more accessible, but I became well-versed in ONScripter while making When the Seaca ...

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Kinjo

WDK - Spellbook

So, it’s about time for another update (probably past time). Let’s get to it!

Disclaimer: Again, some placeholder graphics are used for the sake of programming. {: .notice}

Screenshot 1 Kaneko Update #1 The Spellbook

As you can see, Witch Doctor Kaneko looks quite a bit different than it did a couple months ago. For now, I’ve decided to make the graphics less tile-based. You can see how the land is really curvy. Kaneko follows its pa ...

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Kinjo

Closed Room Blitz - Arena

Arena is a short side project that was developed in 10 days. For those unfamiliar, one type of game played on /seacats/ is called a Closed Room Blitz. The game consists of two players, each having their own closed room mystery prepared beforehand. The other player only knows that there is a corpse inside of a room. The rest of the details are unclear, and so each player must take turns to uncover the truth behind their opponent’s mystery.

The first player starts off with a blue text ...

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Kinjo

On Fairness in Games

Warning: Minor spoilers for When the Seacats Cry Episode 3 below. {: .notice--warning}

I’ve considered discussing my own games in detail for a while now, and this topic seems like a good start. There’s a lot of time, effort, and meaning that goes into making games, and I’m not sure if every detail gets across to the players by the time they’ve finished. Sometimes post-mortems are necessary, not just to examine the development of what went right or wrong, but for learning from ...

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