Posts by Kinjo (108)

Not Much to Say

Haven't posted anything in a while. Trying not to make useless posts, so I guess that's why. Been occupied with real life, but aside from that, I've done a lot of thinking on the side for future game ideas.

I believe I've got a good one, a puzzle/RPG hybrid of sorts. I won't be going into any detail on it just yet (I still need to work out a lot of mechanics), but Detective Butler and any other VN ideas of mine will be taking a backseat to it for quite a while. I want to branch out in ...


Responding to Player Feedback

So it's time for a decent blog post. I feel like I've had some time to think over a lot of topics, and the first I'd like to discuss is the idea of player feedback. Specifically, how should a developer respond?

Naturally, I was tasked with answering that question during the past two months. Initially I was ecstatic to begin talking about my new release, as I'm sure any developer would be. There are certainly some people who think that game makers who "keep in touch" with their audienc ...


Back From the Dead

Or at least I'd like to think.

Generally, there are going to be less updates until I make significant progress on anything. School also takes up quite a bit of time which leaves me without much meaningful to say.

I can either continue blogging my thoughts on game development in the meantime or just wait it out until I have progress to show.

That said, Ozaki, Rudolf, and I have been brainstorming some ideas for another VN alongside Butler EP2. Before I begin writing EP2 ...


Back to School

Yeah, that's right... School's started, so productivity will be quite low for a while. But before discussing that, I have to say thanks to all 320+ people who downloaded, played, and reviewed Detective Butler EP1! It seems as though everyone has the same general reaction, which makes me happy.

Now, then. Where to go from here? I've been brainstorming the second episode with Ozaki and Rudolf. We're gonna do this the right way -- in short, the story and characters will be entirely plann ...


Detective Butler Episode 1 FINISHED!

Yes, I can't believe we made the deadline either! Happy Comiket 84, everyone!

I'm kind of at a loss for words right now. There's really too much to say. Two years of intense work has boiled down to this day. I was hoping to get the game out a year ago, but compared to that older version, this one is just so much better. I really hope everyone enjoys playing it!

As I've stated in many blog posts before, a lot of revisions have been made. For those who played the old demos, you ...


Let's Post Something

First, the opening movie is finished. I could put it on YouTube and spoil the fun right now but I kinda want to tidy it up (which I will probably do at the last minute, as usual). Second, if you check the actual Detective Butler website, I have (once again) changed the logo and added a plethora of screenshots for your eyes to gaze upon. Third, I still have some scenes to write; that's nothing new.

Fourth, and actually most importantly, I've been having some issues with a long-discover ...


Of Locks and Keys

During my beta testing session, my amazing beta testers found more glitches and typos than I had hoped. But, more importantly, they had found some plot inconsistencies and had difficulty putting some pieces together. I saw this as a major problem with the mystery aspect, and began to wonder to myself what exactly I was doing wrong.

The main problem was that I hadn't done a "proper" mystery before. In Umineko, the mystery is left unsolved at the end of each gameboard, but conventional ...


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