Posts by Kinjo (106)

WDK - Level Editor


Last but not least, our final update for October will focus on Witch Doctor Kaneko, a project we haven't touched upon in some time.

Since the last Kaneko update, we moved our game engine from Unity to C++, using the Simple and Fast Media Library (SFML). We have accomplished a number of things in this engine that we hadn't done in Unity, which includes:

  • Smooth controls and physics
  • Easy to use sprite animation system
  • ...


Umineko Game Jam - World End Domination


A few months ago I stumbled across the Umineko Game Jam on I wasn't entirely sure if I'd have enough time to create a full entry, but ultimately I decided to give it a shot anyway (no pun intended). Fitting that the first game jam we officially submit an entry for is an Umineko-themed one!

Ever since making my Umineko First Twilight 3D video I've been wanting to re-create the famous Rosa vs. Goats scene in 3D as well, because it is my favorite scene in the ...


Summer Progress Report


Well, it's that time of year again. Summer is nearing its end, and since the last update was near the beginning of summer -- exactly three months ago -- it's about time for another one. And there is thankfully a lot of progress to be reporting.

This is our first update since the Steam release of Detective Butler on Steam. It's been amazing seeing so many people all around the world enjoy the game. Tens of thousands of people have played it and by the time this post ...


Detective Butler 1 Released on Steam!

Finally, it's here -- Detective Butler: Maiden Voyage Murder has been released on Steam!

Steam Store Page

Thank you all so much for voting for our game. This would not have happened without your support!

In the coming weeks, we would like to release a playable demo for the sequel. Stay tuned for updates, and have fun!


Introducing Seacats Mobile

Firstly, I'd like to start this off by announcing that, after five weeks on Steam Greenlight, Detective Butler: Maiden Voyage Murder has been greenlit! Thank you all so much -- we couldn't have done this without your support! As the game is already complete, I will be doing my best to quickly publish it on Steam. I don't think it will take very long, but I will be going through the game several more times to check for any potential problems.

Aside from that, I want to mention a new ...


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