Developer Blog

Kinjo

Plans For Summer

Overview

So unfortunately, we didn't have any big updates during April. But we did update our Patreon feed every week, so if you want to read what we do on a weekly basis, feel free to pledge any amount and you will immediately be able to read them.

This announcement will be a long one, because there are a lot of things I want to cover in this post. So brace yourself, and let's dig in!

Snowball Saves Summer

As ...

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Kinjo

Daily Game Development Streams

Overview

Just a short post for today.

As the writing and gameplay elements for Detective Butler 2 are being finalized, we also need to secure funds to commission the remaining art and music assets. So, we're going to release a short project on Steam: the sequel to Snowball Saves Christmas. We plan to release it as quickly as we can without rushing it, so it will likely be during summer.

We're also going to be livestreaming its development, so be sure to tune in to ou ...

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Kinjo

Goldbar Games Store and Patreon

Overview

During the latter half of last year, we tried developing some smaller games to test the waters on mobile devices. While these games were insightful from a development perspective, it still seemed apparent that people want more of Detective Butler 2 than anything else. Therefore, we've been spending all of 2018 working on Detective Butler 2 thus far, and we will continue doing so until the game is finished.

However, as development will likely take several more months ...

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Kinjo

DB2 - First Draft Completed

Overview

Today I am happy to announce that all chapters of DB2 have passed my "phase two" of testing. They can be read from start to finish, and thus I can also say the first official draft of DB2 has been completed. It clocks in right now at just about 50,000 words, roughly 10,000 more than the first game. I'll be going back and adding plenty more of optional dialogue and investigation-related parts, so the wordcount will go even higher. But the bare minimum has been completed.

...

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Kinjo

Writing Detective Butler 2

Overview

This month I focused on writing Detective Butler 2. First of all, I am happy to say that we made more progress on it now than any other month last year. Not only did my experience from the monthly games get me into a stronger writing habit, but I developed a better understanding of how to actually write a story. In many ways I feel like I got kind of lucky with the first game, simply imitating a story without knowing why any of it worked. So now that I've done my research a ...

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Kinjo

Postmortem 2017

Overview

2017 has been a very productive year for us. Let's take a closer look at some details that we didn't have time to talk about before.

Detective Butler on Steam

In order to prepare for the release of Detective Butler 2, I decided it would be a good idea to re-release Detective Butler: Maiden Voyage Murder on Steam. So in January we began by making ...

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Kinjo

DB2 - User Interface Design

Overview

Throughout most of the development of Detective Butler 2 so far, I've been concerned with function over form. That is, I started working on the game by prototyping its gameplay. Early in development, the visuals don't really matter so much, because eventually they'll be replaced or improved. As a game reaches its final development stages, graphical improvements become more common.

So, with all that said -- it's about time we start looking into graphical imp ...

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Kinjo

WDK - Level Editor

Overview

Last but not least, our final update for October will focus on Witch Doctor Kaneko, a project we haven't touched upon in some time.

Since the last Kaneko update, we moved our game engine from Unity to C++, using the Simple and Fast Media Library (SFML). We have accomplished a number of things in this engine that we hadn't done in Unity, which includes:

  • Smooth controls and physics
  • Easy to use sprite animation system
  • ...

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